In this part we are going to spawn the eggs randomly. Right now our basket detects the egg dropped inside. Before going to spawn the eggs, we are going to remove the dropped eggs from the scene. So let’s start.
In this part of the Catch the ball game series, we will create the basket to catch the egg. In the previous post, we setup the physics for the egg and the ground. In the current state, the egg will drop down and sit on the floor.
This is the third part in the tutorial series, Catch The Egg game in Godot engine. In the previous parts, we setup the project and added the game bg. In this part, we are going to create the ground and the egg.
Let us continue creating our Catch The Egg game in Godot engine. In the first post, we created the project. In this post, we will try to setup our game scene to look correctly on different resolutions. Before starting, I’d like to declare that this is more like an experiment instead of a tutorial. I
Now that we know some basics of the Godot engine, we are going to create a game which does not use any of that. It is simple but the techniques and workflows differ from most of the popular game engines out there so the learning curve is somewhat steep. The only way to familiarize it is
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