Tag: phaser

7 Lerping tricks you need to know as a Game Developer

Linear Interpolation or lerping is a mathematical function which interpolates between two values. The interpolation amount is varied by passing a weight factor along with the start and end values. Linear interpolation is used in many areas of game development for movement, rotation, scale and everywhere you can think of. This article is about 7 lerping tricks you need

Animated particles in Phaser

In this tutorial, we will create animated particles in phaser. The phaser official site has examples for most of the things that we can do. However it lacks an example on animated particles. So we are going to explore it. It is as simple as creating a custom class for the particle with animation.

Multi screen game development in Phaser

Note: This tutorial was targeted for a previous version of the Phaser library. The updated version can be found here. Phaser is a robust, famous multi-platform game development framework based on the fast PIXI library. It is getting much attention now-a-days. There are so much examples there in http://examples.phaser.io/, and thus learning Phaser is very