Getting Started in Phaser 3 (ES6) – Create a Boomdots game part 2 Welcome to the second part of getting started in phaser 3. We are trying to create a clone of the famous Boomdots game in phaser 3 in ES6. In the previous part, we completed the development setup and added a scrolling bg.
In this tutorial, we will create an explosion effect in phaser game engine. We are not making any particle effects or any visual fx here. Instead, we are going to create a nice physics explosion effect which can be used along with your existing particle effects.
In this tutorial, we will create animated particles in phaser. The phaser official site has examples for most of the things that we can do. However it lacks an example on animated particles. So we are going to explore it. It is as simple as creating a custom class for the particle with animation.
In this tutorial, we are going to explore various features of the phaser library by creating an html5 game like concentration. One of the advantages of using the phaser library is its cross-platform compatibility. And it is very easy to prototype a game. You can learn so much things by going into the phaser website.
Earlier, I posted a tutorial on scaling the game and assets for multiple devices. But it does not work very well in latest phaser version 2.4.2(as if the time of writing). So I thought it will be good to post an updated version for the latest phaser. The idea is simple, Create a group and
Note: This tutorial was targeted for a previous version of the Phaser library. The updated version can be found here. Phaser is a robust, famous multi-platform game development framework based on the fast PIXI library. It is getting much attention now-a-days. There are so much examples there in http://examples.phaser.io/, and thus learning Phaser is very
CreateJS libraries are very helpful in creating stunning html5 games and apps. This library has a SoundJS library which can be used to play sounds. It can decide which one to load according to the device capability. However, while coding games, we may need to play musics, play sound effects, stop, fade, crossfade etc. For