This is an introduction to Godot Engine’s Visual ShaderGraph. It is similar to the material editing in Blender. In this post, we will simply scroll a texture using the ShaderGraph. Let’s jump straight away. Continue reading
Godot engine has an awesome feature called “live editing”. What it does is that you can edit and modify the game while running. This is possible on Godot preview and on android phones. In this post, we will check how we can setup it up. Continue reading
In this part we are going to spawn the eggs randomly. Right now our basket detects the egg dropped inside. Before going to spawn the eggs, we are going to remove the dropped eggs from the scene. So let’s start. Continue reading
Let us continue creating our Catch The Egg game in Godot engine. In the first post, we created the project. In this post, we will try to setup our game scene to look correctly on different resolutions. Before starting, I’d like to declare that this is more like an experiment instead of a tutorial. I had a bad experience with the scaling the game and previewing, then trying on a real device. But I was able to fix that quickly. We will look into that at the end of this post. So let’s start. Continue reading
Now that we know some basics of the Godot engine, we are going to create a game which does not use any of that. It is simple but the techniques and workflows differ from most of the popular game engines out there so the learning curve is somewhat steep. The only way to familiarize it is to create a game in which the focus is not on the game logic.
So we are creating a simple 2d game in Godot engine which is called “Catch the egg”. There is a basket which we can move by moving the mouse. Eggs will be dropped from the top, we have to catch the egg in the basket. This will be a multipart tutorial series and in this part we will setup our game project. Continue reading
In this tutorial, we will create an explosion effect in phaser game engine. We are not making any particle effects or any visual fx here. Instead, we are going to create a nice physics explosion effect which can be used along with your existing particle effects. Continue reading
Godot engine is a 2d and 3d open source cross platform game engine. The beauty of it is not only can export to most of the platforms but also the editor can run on Windows, Mac and Linux. As of now, Godot engine is 2.0 beta and you can download it from the official website godotengine.org. Continue reading
In this tutorial, we are going to explore various features of the phaser library by creating an html5 game like concentration. One of the advantages of using the phaser library is its cross-platform compatibility. And it is very easy to prototype a game. You can learn so much things by going into the phaser website.
There are so many tutorials on internet about phaser or this games. But here, we are going to explore various aspects like loading texturepacker spritesheet, using phaser custom signals, phaser tweens etc. It is not what you create, but how you create the game.