In this part we are going to spawn the eggs randomly. Right now our basket detects the egg dropped inside. Before going to spawn the eggs, we are going to remove the dropped eggs from the scene. So let’s start. Continue reading
Let us continue creating our Catch The Egg game in Godot engine. In the first post, we created the project. In this post, we will try to setup our game scene to look correctly on different resolutions. Before starting, I’d like to declare that this is more like an experiment instead of a tutorial. I had a bad experience with the scaling the game and previewing, then trying on a real device. But I was able to fix that quickly. We will look into that at the end of this post. So let’s start. Continue reading
Now that we know some basics of the Godot engine, we are going to create a game which does not use any of that. It is simple but the techniques and workflows differ from most of the popular game engines out there so the learning curve is somewhat steep. The only way to familiarize it is to create a game in which the focus is not on the game logic.
So we are creating a simple 2d game in Godot engine which is called “Catch the egg”. There is a basket which we can move by moving the mouse. Eggs will be dropped from the top, we have to catch the egg in the basket. This will be a multipart tutorial series and in this part we will setup our game project. Continue reading