In the previous post of this game tutorial for beginners series, we actually completed the racing game project. We’ve added some keyboard controls to know how things are going to run. But actually we want tp change the player controls from keyboard to mobile. If we tap to the left of the player car, the
This is the sixth part of the 2d racing game tutorial for beginners series. We’ve already done most of the work in the previous posts. In this one, we will spawn the enemy cars and the roadblocks. Let us start without any delay.
In the previous post of this game tutorial series, we added the enemy script and it moves according to the player speed variable in sync with the bg. In this part we will do the collision response for the enemy. We will also setup the roadblocks and the barrels.
In the past 3 parts of the 2d racing game tutorial for beginners, we setup the scene, created enemy cars and obstacles and setup the bg scrolling. Now we just need to spawn the cars and the obstacles to make the game look like moving. Welcome to the fourth part of the series and in this post
This is the third part in the 2D racing game tutorial for beginners. In previous posts we setup the scene and created the enemy cars and roadblocks. Before going into this one, let me explain how this game is going to work. This is a top down racing game, the ideal thing would be to move the car
This is the second part of the 2d car racing game tutorial series. As I already said in the previous post, we are making this game in the awesome opensource free Godot Engine and to help the new comers, this game tutorial is targeted towards beginners.
Let us start another Godot Engine game tutorial for beginners. This will be a multipart tutorial series where we are going to create a simple top down 2D car racing game. The goal of this tutorial is to familiarise with the concepts and the workflow of Godot Engine. Once we understand these, it is very