This is the second part of the 2d car racing game tutorial series. As I already said in the previous post, we are making this game in the awesome opensource free Godot Engine and to help the new comers, this game tutorial is targeted towards beginners.
Let us start another Godot Engine game tutorial for beginners. This will be a multipart tutorial series where we are going to create a simple top down 2D car racing game. The goal of this tutorial is to familiarise with the concepts and the workflow of Godot Engine. Once we understand these, it is very
In this post we are going to automate Godot Android build process on linux. When we export our game, the engine takes the template, modifies it and then spit it back the final game apk file. The official website provides basic export templates but they are the basic ones and integrating our game with third party libraries
This is an introduction to Godot Engine’s Visual ShaderGraph. It is similar to the material editing in Blender. In this post, we will simply scroll a texture using the ShaderGraph. Let’s jump straight away.
Godot engine has an awesome feature called “live editing”. What it does is that you can edit and modify the game while running. This is possible on Godot preview and on android phones. In this post, we will check how we can setup it up.
In this part we are going to spawn the eggs randomly. Right now our basket detects the egg dropped inside. Before going to spawn the eggs, we are going to remove the dropped eggs from the scene. So let’s start.
In this part of the Catch the ball game series, we will create the basket to catch the egg. In the previous post, we setup the physics for the egg and the ground. In the current state, the egg will drop down and sit on the floor.
This is the third part in the tutorial series, Catch The Egg game in Godot engine. In the previous parts, we setup the project and added the game bg. In this part, we are going to create the ground and the egg.
Let us continue creating our Catch The Egg game in Godot engine. In the first post, we created the project. In this post, we will try to setup our game scene to look correctly on different resolutions. Before starting, I’d like to declare that this is more like an experiment instead of a tutorial. I
Now that we know some basics of the Godot engine, we are going to create a game which does not use any of that. It is simple but the techniques and workflows differ from most of the popular game engines out there so the learning curve is somewhat steep. The only way to familiarize it is