Category: Game Tutorials

Animated particles in Phaser

In this tutorial, we will create animated particles in phaser. The phaser official site has examples for most of the things that we can do. However it lacks an example on animated particles. So we are going to explore it. It is as simple as creating a custom class for the particle with animation.

Designing UI for games in Unity

Designing UI for games takes some effort. And doing the same on mobile devices is very difficult. The variety of screen resolutions and dpis make the job not easy. Luckily, the guys that made Unity came up with a solution and that is Unity UI components. It is available from Unity 4.6 version. Once you

Using HTTPClient in Godot

Hi all, While I was creating an openclipart plugin for the Godot Engine, I have created an HTTP class for downloading the data and images. Godot has built-in support for HTTP get/post data. An example on how to use the HTTPClient is already available on godot github wiki page. The plugin loads multiple images simultaneously

Multi screen game development in Phaser

Note: This tutorial was targeted for a previous version of the Phaser library. The updated version can be found here. Phaser is a robust, famous multi-platform game development framework based on the fast PIXI library. It is getting much attention now-a-days. There are so much examples there in http://examples.phaser.io/, and thus learning Phaser is very