Let us continue creating our Catch The Egg game in Godot engine. In the first post, we created the project. In this post, we will try to setup our game scene to look correctly on different resolutions. Before starting, I’d like to declare that this is more like an experiment instead of a tutorial. I
Now that we know some basics of the Godot engine, we are going to create a game which does not use any of that. It is simple but the techniques and workflows differ from most of the popular game engines out there so the learning curve is somewhat steep. The only way to familiarize it is
In this tutorial, we will create an explosion effect in phaser game engine. We are not making any particle effects or any visual fx here. Instead, we are going to create a nice physics explosion effect which can be used along with your existing particle effects.
In this tutorial, we will create animated particles in phaser. The phaser official site has examples for most of the things that we can do. However it lacks an example on animated particles. So we are going to explore it. It is as simple as creating a custom class for the particle with animation.
Godot engine is a 2d and 3d open source cross platform game engine. The beauty of it is not only can export to most of the platforms but also the editor can run on Windows, Mac and Linux. As of now, Godot engine is 2.0 beta and you can download it from the official website godotengine.org.
In this tutorial, we are going to explore various features of the phaser library by creating an html5 game like concentration. One of the advantages of using the phaser library is its cross-platform compatibility. And it is very easy to prototype a game. You can learn so much things by going into the phaser website.
Designing UI for games takes some effort. And doing the same on mobile devices is very difficult. The variety of screen resolutions and dpis make the job not easy. Luckily, the guys that made Unity came up with a solution and that is Unity UI components. It is available from Unity 4.6 version. Once you
Earlier, I posted a tutorial on scaling the game and assets for multiple devices. But it does not work very well in latest phaser version 2.4.2(as if the time of writing). So I thought it will be good to post an updated version for the latest phaser. The idea is simple, Create a group and
In Unity game engine editor, there are options to draw a box or a sphere in Gizmos. At times, we may need to draw simple 2d circles using Gizmos. But there is no API for drawing circles in gizmos. There is a method to draw lines in gizmos, we can use that method to draw
Hi all, While I was creating an openclipart plugin for the Godot Engine, I have created an HTTP class for downloading the data and images. Godot has built-in support for HTTP get/post data. An example on how to use the HTTPClient is already available on godot github wiki page. The plugin loads multiple images simultaneously